package physicalobject;

import main.Simulation;

public class FixedMass extends Mass {

    /**
     * Constructor for Mass.
     * @param id unique identification for each mass
     * @param x horizontal position
     * @param y vertical position
     */
    public FixedMass (int id, double x, double y) {
        super(id, x, y, -1);
    }

    @Override
    public void update(Simulation canvas, double dt) {
    }
}
